Madlands Mobile

Land of Madness


As a TA on team, I am taking charge of creating VFX to enhance player experience, writing Shader to implement visuals elements following art direction, investigating performance and optimize the project in multiple perspectives and some tool development for artists.

When I just joined the team, the project has problems with lacking visual feedbacks, unpolished and inconsistent vfx style, insufficient shader support, bad performance due to unnecessary draw calls and other problems. When dealing with each of the problems together with my colleagues, I figured my way to switch my role between artist and programmer and handle tasks more efficiently. And I have done a lot of shader programming every day which makes me happy.

Position: Intermediate Technical Artist
Company: IGG Canada
Time: March. 2018 - Oct. 2018
Tools: Unity, Source Tree, Git, Shader, Maya, Photoshop, Flame Painter, Visual Studio 2018