This project is to deliver Meta Horizon VR Experience with high concurrent avatars and support immersive virtual conferences with high quality and smooth performance through dynamic scaling rendering & computing cost of individual avatars.
For Meta Horizon experiences, we want to be able to support as many users as we can but still maintain the fixed performance target to ensure a smooth experience. Thus, we developed a content scaling system within Avatar for dynamic LOD switching across various levers(e.g. mesh, shader etc). I worked on evaluating individual quality levers on both quality and cost perspectives and organizing visual quality reviews with Horizon experience stakeholders to align on trade off decisions. Each experience has its main objective and I strategized with the team on shifting runtime resource to support the main focus while optimizing the less important quality through tuning avatar quality weighting.
Position: Senior Technical Artist
Company: Meta Platforms
Time: May 2025 - Present
Softwares: Meta Horizon Engine, VSCode