In FIFA Online 4, I helped with communicating Spearhead Team in Korean, developing artist tools, maintaining automation pipelines, debugging art assets and general troubleshooting.
During the whole project, I learnt how to deal with new bugs/problems that never happened before with limited knowledge and help from others and how to pick up a new technique and big system efficiently and also how to track down random bugs through a very long assets/game building pipeline.
Position: Associate Technical Artist
Company: Electronic Arts Inc.
Time: June 2017 - March 2018
Tools: Perforce, Hansoft, Gamechanger, Maya, Photoshop, Jira