Virtuality and reality.



This section is a collection of my practice for 3D modeling and rendering. The idea is to blurry the boundary between virtuality and reality.

Through self-teaching, I learned Maya, Zbrush and Cinema 4D. I really enjoy the process of bring my imagination to real life. In most cases, I make low polygon models in Maya and then import them into Zbrush for sculpturing and rendering. In the end, all the renderings go to Photoshop and get bended into real photos. Spark and smoke are added in Flame Painter.

Position: 3D Artist
Event: 3D Modelling Practice Project
Time: 1 month (April, 2014)
Softwares: Maya, Zbrush, Photoshop