As a VFX Artist on team, I mostly work on visual effects for character abilities and environment. Aside from the VFX, I also make use of my time at work to help develop and maintain tools in Unity for VFX artists and animators to boost their productivity as well as troubleshooting for artists.
From working as a VFX artist, I get to truly understand the workflow of artist and importance of reliable tools to artists. By making art assets myself, I experienced the artists’ daily struggling which really helps me figure how Technical Artists can contribute the art production pipeline to achieve a bigger success for the team.
Position: VFX Artist
Company: Navigator Games
Time: Apr. 2019 - Present
Tools: Unity, Perforce, Shader, Maya, Photoshop, Visual Studio 2018