This is the second time I worked on FIFA and I get to work with all my old good friends at EA Artworks. Mainly taking care of maintaining pipeline, developing Maya/ photoshop tool and general trouble shooting for artists. Also I got more familiar with in-house APIs and tool systems.
Position: Associate Technical Artist
Company: Electronic Arts Inc.
Time: June 2017 - March 2018
Softwares: Frostbite, Perforce, Hansoft, Gamechanger, Maya, Photoshop, Shotgun